Nate Voss
Designer + illustrator

em. nate { @ } vossome { . } com
ph. 402-850-0856
tw. @vossome

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NATE'S BIO.

Nate Vosis a designer, illustrator, talkshow host and design journalist. Working in Omaha since 2001, Nate served four years on the Board of Directors for AIGA Nebraska and currently teaches design for Metropolitan Community College in addition to his freelance work. Nate has interviewed design luminaries such as Kit Hinrichs, Debbie Millman, Joe Duffy, Marian Bantjes, Chip Kidd, Ann Willoughby, and many others. Currently, Nate's work can be seen here at Vossome.com and at 36Point.com, where he maintains the webcomic 1PT.Rule and hosts The Reflex Blue Show. In 2009, Nate became the only person to guest host Design Matters with Debbie Millman, a leading industry talkshow focusing on design and contemporary culture. Nate has also illustrated two children's books, The Legend of Lil' Red and Tiny and His Big Adventures.

:: Previous Work ::

 

A new section of work samples is on the way! For now, please visit the old portfolio page. Thanks and check back soon!

:: The Vossome Blog ::

 

Monday, March 23, 2009

1PT.Rule Special: The Hunt Goes Up at 36 Point

Well it's about time! The comic hardly anyone knew I was working on is finally finished and up for your reading pleasure at sister-site 36 Point.


I script a lot of my long-form comics like this, the left-hand page was used to tool around on the panel layout once the basic dialog was worked out.


So here's the pencil form with the rough text overlayed. You can see some differences here and there to the final comic where I felt like the panels needed to change a lot (or a little).

from Nate Voss to you.


Tuesday, March 17, 2009

FWOOMP! Making a Webcomic: 1PT.Rule

Since last October (2008), I've been writing and illustrating 1PT.Rule, a thrice-weekly webcomic, at the design-entertainment site 36 Point. At the time of this writing I'm nearing 60 strips, which feels like a lot, until you look at Penny Arcade or PVP who have ten years under their belts.

The process of creating the comic usually takes about 2 hours, though it is longer when I add an extra row (or five), or color. Originally the strip started out in full color, but even at only three strips a week that workload was more than my life allowed. After a brief stint in two colors, the strip settled into black and white, where it remains, comfortably, to this day.

Here's how a strip gets started:


Sometimes I will, actually, just jump right into Photoshop and start typing, but when there's time I find things work out the best when I drop it into a sketchbook first. Above, you can see my notes as I tinkered with the number of panels in the layout, eventually settling on two half-length panels to establish characters and handle long dialog over three panels, with the middle left open to draw out the timing.

The dialog is just scribbles at this point, but you can see little numbers next to each chunk. I do this when scripting so I can easily reference where each bit will go in the final panel without wasting time writing it out over and over. Then I open up my Photoshop file and start typing. I have a template file for all of my strips that I open and "Save As…" with a new number. I work at full size, 300 dpi, and then flatten the image at the end, resize to 72 dpi (900 pixels wide), and Save for Web. I always keep my high-res file, because I think all webcomics creators want to make books someday, and low-res screen graphics won't cut it for that.


Once the text has been typed in and roughly placed, I use my Wacom Intuos tablet (the 4.5" x 6.5" model) to start roughing in characters. Sometimes I get a little caught up and spend too much time here. That's great in the beginning, especially if you are trying to get used to your tablet. But if you're like me and you spend a few months drawing the same characters nine to twelve times a week, you'll tend to develop a shorthand here that can save you time. On this strip, since the characters move very little, I duplicated most of the elements in the Roughs layer from panel to panel to save time.

Then it's time to ink. Digitally, of course. I set my Roughs layer's opacity down to about 20%, or whatever feels right, so when I draw over it on a new layer titled Inks, I can clearly see which is which. In this strip, the table, Munnys, and art supplies don't change, so I duplicated and repeated that artwork from panel to panel.


Occasionally I'll be so strapped for time that I'll duplicate character art, but this is only in extreme cases of me running long for some reason, or having too much real work on my plate. Some artists get away with using "sprites," or pre-drawn libraries of character art they can drag and drop into their strips. I find that repellent — if you don't want to draw your own strip, either hire an illustrator or just write funny blog posts!

To do the inks I use an elliptical brush in Photoshop, set at about a 45° angle (about 1:30 on a clock). I hated my artwork in the strip until I started using two weights of brush, 10 pixels and 20 pixels, which you can flip easily between on your keyboard using the "[" and "]" keys. Now I use those weights for all the character work and sometimes drop into larger brushes for foreground and background items. Here's the finished inks:


Then I turn off the Roughs layout, flatten the image, resize and save. You can click here to see final comic on 1PT.Rule!

from Nate Voss to you.